#include "script_component.hpp" ADDON = false; LOG(MSG_INIT); // Calculate the maximum zoom allowed for this map call FUNC(determineZoom); // This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is. // The thread dies as soon as the mission start, so it's not really compiting for scheduler space. [] spawn { // Wait until the map display is detected waitUntil {(!isNull findDisplay 12)}; GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5]; GVAR(lastStillTime) = time; GVAR(isShaking) = false; ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapEffects);}]; }; ADDON = true;