class CfgVehicles { class LandVehicle; class Car: LandVehicle { GVAR(space) = 4; GVAR(hasCargo) = 1; class ACE_Cargo { /* class Cargo { class ACE_medicalSupplyCrate { type = "ACE_medicalSupplyCrate"; amount = 1; };*/ }; }; }; class Tank: LandVehicle { GVAR(space) = 4; GVAR(hasCargo) = 1; }; class Car_F; class Truck_F: Car_F { GVAR(space) = 8; GVAR(hasCargo) = 1; }; class Air; // Repair helicopters class Helicopter: Air { GVAR(space) = 8; GVAR(hasCargo) = 1; }; class Heli_Transport_02_base_F; class I_Heli_Transport_02_F : Heli_Transport_02_base_F { GVAR(space) = 20; GVAR(hasCargo) = 1; }; // Repair fixed wing aircraft class Plane: Air { GVAR(space) = 4; GVAR(hasCargo) = 1; }; // boats class Ship; class Ship_F: Ship { GVAR(space) = 4; GVAR(hasCargo) = 1; }; // Static weapons class StaticWeapon: LandVehicle { GVAR(size) = 2; // 1 = small, 2 = large GVAR(canLoad) = 1; }; class StaticMortar; class Mortar_01_base_F: StaticMortar { GVAR(size) = 2; // 1 = small, 2 = large GVAR(canLoad) = 1; }; // Ammo boxes class ThingX; class ReammoBox_F: ThingX { GVAR(size) = 2; // 1 = small, 2 = large GVAR(canLoad) = 1; }; };