/* * Author: Glowbal * Check if player can load item into the nearest vehicle * * Arguments: * 0: Player * 1: Object to load * * Return value: * Can load * * Public: No */ #include "script_component.hpp" params ["_player", "_object"]; private ["_nearestVehicle"]; _nearestVehicle = [_player] call FUNC(findNearestVehicle); if (isNull _nearestVehicle) exitwith {false}; [_object, _nearestVehicle] call FUNC(canLoadItemIn);