#include "..\script_component.hpp" /* * Author: tcvm * Checks if the unit can pickup the tripod * * Arguments: * 0: Tripod <OBJECT> * 1: Unit <OBJECT> * * Return Value: * Can pickup <BOOL> * * Example: * [cursorObject, player] call ace_csw_fnc_canPickupTripod * * Public: No */ params ["_tripod", "_unit"]; ((secondaryWeapon _unit) == "") && {alive _tripod} // return