class StageTI {
    texture = "a3\data_f\Default_ti_ca.paa";
};

ambient[] = {0.301,0.63999999,0.68000001,1};
diffuse[] = {0.301,0.63999999,0.68000001,1};
forcedDiffuse[] = {0.2,0.34999999,0.2,0};
emmisive[] = {0,0,0,1};
specular[] = {0.67450982,0.64313728,0.50196081,1};
specularPower = 550;
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
    texture = "z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage2 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {6,0,0};
        up[] = {0,6,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage3 {
    texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage4 {
    texture = "z\ace\addons\spottingscope\data\ace_spottingscope_as.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage5 {
    texture = "z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage6 {
    texture = "#(ai,32,128,1)fresnel(4.01,2.86)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage7 {
    texture = "a3\data_f\env_land_co.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};