#include "script_component.hpp" /* * Author: Rocko, Ruthberg * Pick up spotting scope * * Arguments: * 0: spotting scope * 1: unit * * Return Value: * None * * Example: * [spotting_scope, player] call ace_spottingscope_fnc_pickup * * Public: No */ params ["_spottingScope", "_unit"]; if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then { _unit playMove "AmovPercMstpSrasWrflDnon_diary"; }; [{ params ["_spottingScope", "_unit"]; [_unit, "ACE_SpottingScope"] call EFUNC(common,addToInventory); deleteVehicle _spottingScope; }, [_spottingScope, _unit], 1, 0]call CBA_fnc_waitAndExecute;