///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
template
struct outerProduct_trait
{
typedef tmat2x2 type;
};
template
struct outerProduct_trait
{
typedef tmat2x3 type;
};
template
struct outerProduct_trait
{
typedef tmat2x4 type;
};
template
struct outerProduct_trait
{
typedef tmat3x2 type;
};
template
struct outerProduct_trait
{
typedef tmat3x3 type;
};
template
struct outerProduct_trait
{
typedef tmat3x4 type;
};
template
struct outerProduct_trait
{
typedef tmat4x2 type;
};
template
struct outerProduct_trait
{
typedef tmat4x3 type;
};
template
struct outerProduct_trait
{
typedef tmat4x4 type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL matrixCompMult man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL outerProduct man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class vecTypeA, template class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL transpose man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
template class matType>
GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x);
# endif
/// Return the determinant of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL determinant man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL T determinant(matType const & m);
/// Return the inverse of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL inverse man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL matType inverse(matType const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"