/* * Author: Glowbal * Called when a unit is killed * * Arguments: * 0: The Unit * * ReturnValue: * None * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (!local _unit) exitWith {}; _unit setVariable [QGVAR(pain), 0]; if (GVAR(level) >= 2) then { _unit setVariable [QGVAR(heartRate), 0]; _unit setVariable [QGVAR(bloodPressure), [0, 0]]; _unit setVariable [QGVAR(airwayStatus), 0]; };