/* * Author: commy2 * Set structural damage of an object without modifying the individual hit points. * * Arguments: * 0: Unit * 1: New damage value * * Return Value: * None * * Example: * [player, 0.5] call ace_medical_engine_fnc_setStructuralDamage * * Public: No */ #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_damage", 0, [0]]]; if (!local _unit) exitWith { ERROR("Unit not local or null"); }; private _hitPointDamages = getAllHitPointsDamage _unit param [2, []]; _unit setDamage _damage; { _unit setHitIndex [_forEachIndex, _x]; } forEach _hitPointDamages;