/* * Author: Glowbal * Deactivate the mine detector * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_minedetector_fnc_deactivateDetector * * Public: No */ #include "script_component.hpp" if (call FUNC(canDeactivateDetector)) then { [ACE_player, currentWeapon ACE_player] call FUNC(disableDetector); };