ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.3,0.3,0.3,1.0};
specularPower = 256.0;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1
{
	texture = "z\ace\addons\apl\data\csw_tripod_ags_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage2
{
	texture = "z\ace\addons\apl\data\csw_tripod_ags_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};