#include "script_component.hpp" /* * Author: mharis001 * Handles importing items list from clipboard into 3DEN attribute. * * Arguments: * 0: Attribute controls group * * Return Value: * None * * Example: * [CONTROL] call ace_arsenal_fnc_attributeImport * * Public: No */ params ["_controlsGroup"]; private _importList = call compile copyFromClipboard; // Verify import list is in correct format if (isNil "_importList" || {!(_importList isEqualType [])} || {!(_importList isEqualTypeAll "")}) exitWith { playSound ["3DEN_notificationWarning", true]; }; // Ensure imported items are in scanned config array and classname case is correct private _configItems = +(uiNamespace getVariable [QGVAR(configItems), []]); private _configItemsFlat = _configItems select [2, 16]; _configItemsFlat append (_configItems select 0); _configItemsFlat append (_configItems select 1); private _filteredList = []; { private _item = _x; { private _index = _x findIf {_x == _item}; if (_index > -1) then { _filteredList pushBackUnique (_x select _index); }; } forEach _configItemsFlat; } forEach _importList; private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]]; _attributeValue set [0, _filteredList]; // Refresh the list for new items [_controlsGroup] call FUNC(attributeAddItems);