#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, SynixeBrett * Fill right panel. * * Arguments: * 0: Arsenal display * 1: Tab control * 2: Sort control * * Return Value: * None * * Public: No */ params ["_display", "_control", "_sortCtrl"]; lbClear _sortCtrl; private _right = false; private _rightSort = ctrlIDC _sortCtrl == 17; private _sorts = if (_rightSort && {GVAR(currentLeftPanel) in [IDC_buttonUniform ,IDC_buttonVest, IDC_buttonBackpack]}) then { _right = true; GVAR(sortListRightPanel) select ( switch (GVAR(currentRightPanel)) do { case IDC_buttonOptic: { 0 }; case IDC_buttonItemAcc: { 1 }; case IDC_buttonMuzzle: { 2 }; case IDC_buttonBipod: { 3 }; case IDC_buttonCurrentMag; case IDC_buttonCurrentMag2; case IDC_buttonMag; case IDC_buttonMagALL: { 4 }; case IDC_buttonThrow: { 5 }; case IDC_buttonPut: { 6 }; case IDC_buttonMisc: { 7 }; } ) } else { private _sidc = ctrlIDC _sortCtrl; private _idc = ctrlIDC _control; switch true do { case (_sidc == 17): { // Right panel weapon attachment GVAR(sortListRightPanel) select ( switch (_idc) do { case IDC_buttonOptic: { 0 }; case IDC_buttonItemAcc: { 1 }; case IDC_buttonMuzzle: { 2 }; case IDC_buttonBipod: { 3 }; case IDC_buttonCurrentMag; case IDC_buttonCurrentMag2; case IDC_buttonMag; case IDC_buttonMagALL: { 4 }; case IDC_buttonThrow: { 5 }; case IDC_buttonPut: { 6 }; case IDC_buttonMisc: { 7 }; } ) }; case ([IDC_buttonFace, IDC_buttonVoice, IDC_buttonInsigna] find _idc > -1): { [] }; default { GVAR(sortListLeftPanel) select ([ IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon, IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack, IDC_buttonHeadgear, IDC_buttonGoggles, IDC_buttonNVG, IDC_buttonBinoculars, IDC_buttonMap, IDC_buttonGPS, IDC_buttonRadio, IDC_buttonCompass, IDC_buttonWatch ] find _idc) }; } }; private _lastSort = [GVAR(lastSortLeft), GVAR(lastSortRight)] select _rightSort; private _sortIndex = 0; { if (_x isEqualTo []) exitWith {}; _sortCtrl lbAdd (_x select 1); if ((_x select 1) isEqualTo _lastSort) then { _sortIndex = _forEachIndex; }; } forEach _sorts; _sortCtrl lbSetCurSel _sortIndex;