#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe * Update the list of unique items. * * Arguments: * None * * Return Value: * None * * Public: No */ GVAR(virtualItems) set [18, []]; GVAR(virtualItems) set [19, []]; GVAR(virtualItems) set [20, []]; GVAR(virtualItems) set [21, []]; GVAR(virtualItems) set [22, [[], [], [], []]]; GVAR(virtualItems) set [23, []]; GVAR(virtualItems) set [24, []]; private _array = LIST_DEFAULTS select 2; private _itemsCache = uiNamespace getVariable QGVAR(configItems); private _configCfgWeapons = configFile >> "CfgWeapons"; private _configMagazines = configFile >> "CfgMagazines"; private _configVehicles = configFile >> "CfgVehicles"; private _configGlasses = configFile >> "CfgGlasses"; { switch true do { // Weapon mag case ( isClass (_configMagazines >> _x) && {_x in (_itemsCache select 2)} && {!(_x in (GVAR(virtualItems) select 2))} ): { (GVAR(virtualItems) select 19) pushBackUnique _x; }; // Mag throw case ( isClass (_configMagazines >> _x) && {_x in (_itemsCache select 15)} && {!(_x in (GVAR(virtualItems) select 15))} ): { (GVAR(virtualItems) select 20) pushBackUnique _x; }; // Mag put case ( isClass (_configMagazines >> _x) && {_x in (_itemsCache select 16)} && {!(_x in (GVAR(virtualItems) select 16))} ): { (GVAR(virtualItems) select 21) pushBackUnique _x; }; // acc case ( isClass (_configCfgWeapons >> _x) && {!(_x in ((GVAR(virtualItems) select 1) select 0))} && {_x in ((_itemsCache select 1) select 0)} ): { ((GVAR(virtualItems) select 22) select 0) pushBackUnique _x; }; // acc case ( isClass (_configCfgWeapons >> _x) && {!(_x in ((GVAR(virtualItems) select 1) select 1))} && {_x in ((_itemsCache select 1) select 1)} ): { ((GVAR(virtualItems) select 22) select 1) pushBackUnique _x; }; // acc case ( isClass (_configCfgWeapons >> _x) && {!(_x in ((GVAR(virtualItems) select 1) select 2))} && {_x in ((_itemsCache select 1) select 2)} ): { ((GVAR(virtualItems) select 22) select 2) pushBackUnique _x; }; // acc case ( isClass (_configCfgWeapons >> _x) && {!(_x in ((GVAR(virtualItems) select 1) select 3))} && {_x in ((_itemsCache select 1) select 3)} ): { ((GVAR(virtualItems) select 22) select 3) pushBackUnique _x; }; // Misc case ( isClass (_configCfgWeapons >> _x) && {!(_x in (GVAR(virtualItems) select 17))} && {!(_x in ((_itemsCache select 1) select 0))} && {!(_x in ((_itemsCache select 1) select 1))} && {!(_x in ((_itemsCache select 1) select 2))} && {!(_x in ((_itemsCache select 1) select 3))} ): { (GVAR(virtualItems) select 18) pushBackUnique _x; }; // Backpacks case (isClass (_configVehicles >> _x)): { (GVAR(virtualItems) select 23) pushBackUnique _x; }; // Facewear case (isClass (_configGlasses >> _x)): { (GVAR(virtualItems) select 24) pushBackUnique _x; }; }; } foreach _array;