class CfgAmmo { // All explosive based Ammo classes. These are all listed in case they become required. class Default; class TimeBombCore:Default { ACE_DefuseTime = 5; }; /* class BoundingMineCore:TimeBombCore; class BoundingMineBase:BoundingMineCore; class APERSBoundingMine_Range_Ammo:BoundingMineBase; class MineCore: TimeBombCore; class MineBase:MineCore; class APERSMine_Range_Ammo:MineBase; class ATMine_Range_Ammo:MineBase; class UnderwaterMine_Range_Ammo:MineBase; class UnderwaterMineAB_Range_Ammo:UnderwaterMine_Range_Ammo; class UnderwaterMinePDM_Range_Ammo:UnderwaterMine_Range_Ammo; class DirectionalBombCore:TimeBombCore; class DirectionalBombBase:DirectionalBombCore; class APERSTripMine_Wire_Ammo:DirectionalBombBase; class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase; class PipeBombCore: TimeBombCore; class PipeBombBase:PipeBombCore; */ class DirectionalBombBase; class ClaymoreDirectionalMine_Remote_Ammo:DirectionalBombBase{ ACE_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted"; soundActivation[] = {"",0,0,0}; soundDeactivation[] = {"",0,0,0}; }; //class ClaymoreDirectionalMine_Remote_Ammo_Scripted:ClaymoreDirectionalMine_Remote_Ammo; class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase{ indirectHitRange = 20; ACE_explodeOnDefuse = 1; }; class SLAMDirectionalMine_Command_Ammo:SLAMDirectionalMine_Wire_Ammo { mineTrigger = "RemoteTrigger"; ACE_explodeOnDefuse = 0; }; class SLAMDirectionalMine_Timer_Ammo:SLAMDirectionalMine_Wire_Ammo { mineTrigger = "TimeTrigger"; ACE_explodeOnDefuse = 0; }; class SLAMDirectionalMine_Magnetic_Ammo:SLAMDirectionalMine_Wire_Ammo { mineTrigger = "MagneticTrigger"; }; class PipeBombBase; class DemoCharge_Remote_Ammo:PipeBombBase{ ACE_Explosive = "DemoCharge_Remote_Ammo_Scripted"; soundActivation[] = {"",0,0,0}; soundDeactivation[] = {"",0,0,0}; hit = 500; indirectHit = 500; indirectHitRange = 7; }; class SatchelCharge_Remote_Ammo:PipeBombBase{ ACE_Explosive = "SatchelCharge_Remote_Ammo_Scripted"; soundActivation[] = {"",0,0,0}; soundDeactivation[] = {"",0,0,0}; }; /* class DemoCharge_Remote_Ammo_Scripted:DemoCharge_Remote_Ammo; class SatchelCharge_Remote_Ammo_Scripted:SatchelCharge_Remote_Ammo; TODO: Configure IEDs to use the system. class IEDLandBig_Remote_Ammo:PipeBombBase{ triggerWhenDestroyed = 1; }; class IEDLandSmall_Remote_Ammo:PipeBombBase{ triggerWhenDestroyed = 1; }; class IEDUrbanBig_Remote_Ammo:PipeBombBase{ triggerWhenDestroyed = 1; }; class IEDUrbanSmall_Remote_Ammo:PipeBombBase{ triggerWhenDestroyed = 1; };*/ };