/** * fn_removeTourniquet.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private ["_caller","_unit","_part","_selectionName","_removeItem","_tourniquets"]; _unit = _this select 0; _caller = _this select 1; _selectionName = _this select 2; [_caller,"You attempt to remove a tourniquet"] call EFUNC(common,sendHintTo); if (call FUNC(isSetTreatmentMutex)) exitwith {["MUTEX HAS BEEN SET - EXITING"] call EFUNC(common,debug);}; [_caller,"set"] call FUNC(treatmentMutex); if !([_unit, _selectionName] call FUNC(hasTourniquetAppliedTo)) exitwith { [_caller,"release"] call FUNC(treatmentMutex); [_caller,"There is no tourniquet on this body part!"] call EFUNC(common,sendHintTo); }; if (vehicle _caller == _caller && (vehicle _unit == _unit)) then { [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); }; GVAR(ORIGINAL_POSITION_PLAYER) = getPos _caller; if !([5,{((vehicle player != player) ||((getPos player) distance GVAR(ORIGINAL_POSITION_PLAYER)) < 1)}, {},{hint "Action aborted. You moved away";}] call EFUNC(gui,loadingBar)) exitwith { [_caller,"release"] call FUNC(treatmentMutex); }; _part = [_selectionName] call FUNC(getBodyPartNumber); _tourniquets = [_unit,QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); _tourniquets set[_part,0]; [_unit,QGVAR(tourniquets),_tourniquets] call EFUNC(common,setDefinedVariable); _caller addMagazine "ACE_tourniquet"; [_caller,"release"] call FUNC(treatmentMutex); [_unit,"treatment",format["%1 removed a tourniquet on %2",[_caller] call EFUNC(common,getName),_selectionName]] call FUNC(addActivityToLog);