class CfgSounds { class ACE_heartbeat_fast_1 { name = "ACE_heartbeat_fast_1"; sound[] = {QPATHTOF(sounds\fast_1.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_fast_2 { name = "ACE_heartbeat_fast_2"; sound[] = {QPATHTOF(sounds\fast_2.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_fast_3 { name = "ACE_heartbeat_fast_3"; sound[] = {QPATHTOF(sounds\fast_3.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_norm_1 { name = "ACE_heartbeat_norm_1"; sound[] = {QPATHTOF(sounds\norm_1.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_norm_2 { name = "ACE_heartbeat_norm_2"; sound[] = {QPATHTOF(sounds\norm_2.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_slow_1 { name = "ACE_heartbeat_slow_1"; sound[] = {QPATHTOF(sounds\slow_1.wav), "db+1", 1}; titles[] = {}; }; class ACE_heartbeat_slow_2 { name = "ACE_heartbeat_slow_2"; sound[] = {QPATHTOF(sounds\slow_2.wav), "db+1", 1}; titles[] = {}; }; class ACE_fracture_1 { name = "ACE_fracture_1"; sound[] = {QPATHTOF(sounds\fracture_1.wav), "db+1", 1}; titles[] = {}; }; class ACE_fracture_2 { name = "ACE_fracture_2"; sound[] = {QPATHTOF(sounds\fracture_2.wav), "db+1", 1}; titles[] = {}; }; class ACE_fracture_3 { name = "ACE_fracture_3"; sound[] = {QPATHTOF(sounds\fracture_3.wav), "db+1", 1}; titles[] = {}; }; class ACE_fracture_4 { name = "ACE_fracture_4"; sound[] = {QPATHTOF(sounds\fracture_4.wav), "db+1", 1}; titles[] = {}; }; };