// by commy2 /*player setVariable ["AGM_cooldownVector", 0, false]; AGM_isVectorReady = true; AGM_vectorKey = [false, false]; AGM_vectorConfig = [0, 0]; AGM_vectorSettings = [false, false, false, false]; 0 spawn { waitUntil {preloadTitleRsc ["AGM_Digit_Preload", "PLAIN"]}; waitUntil {preloadTitleRsc ["AGM_Debug_Crosshair", "PLAIN"]}; };*/