#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {"AGM_Item_Vector"}; weapons[] = {"AGM_Vector"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"Ghost","Hamburger SV","commy2","bux578"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" class ACE_Default_Keys { class vectorAzimuth { displayName = "$STR_ACE_Vector_AzimuthKey"; condition = QUOTE(currentWeapon player == 'ACE_Vector' && {_vehicle == player} && {cameraView == 'GUNNER'}); statement = QUOTE(['azimuth'] call FUNC(onKeyDown)); conditionUp = QUOTE(true); statementUp = QUOTE(['azimuth'] call FUNC(onKeyUp)); key = 15; shift = 0; control = 0; alt = 0; }; class vectorDistance { displayName = "$STR_ACE_Vector_DistanceKey"; condition = QUOTE(currentWeapon player == 'ACE_Vector' && {_vehicle == player} && {cameraView == 'GUNNER'}); statement = QUOTE(['distance'] call FUNC(onKeyDown)); conditionUp = QUOTE(true); statementUp = QUOTE(['distance'] call FUNC(onKeyUp)); key = 19; shift = 0; control = 0; alt = 0; }; }; #include "RscInGameUI.hpp"