// by commy2 #include "script_component.hpp" private ["_dlgVector", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4"]; disableSerialization; _dlgVector = GETUVAR(ACE_dlgVector,displayNull); _ctrlDigit1 = _dlgVector displayCtrl 1311; _ctrlDigit2 = _dlgVector displayCtrl 1312; _ctrlDigit3 = _dlgVector displayCtrl 1313; _ctrlDigit4 = _dlgVector displayCtrl 1314; private ["_distance", "_digits"]; _distance = call FUNC(getDistance); _digits = [_distance] call FUNC(convertToTexturesDistance); _ctrlDigit1 ctrlSetText (_digits select 0); _ctrlDigit2 ctrlSetText (_digits select 1); _ctrlDigit3 ctrlSetText (_digits select 2); _ctrlDigit4 ctrlSetText (_digits select 3);