/* * Author: esteldunedain * Calculate cooling down of the weapon. * * Argument: * 0: Last temperature * 1: Barrel mass * 2: Time * * Return value: * New temperature * * Public: No */ #include "\z\ace\addons\overheating\script_component.hpp" EXPLODE_3_PVT(_this,_temperature,_barrelMass,_totalTime); // If a long ACE_time passed since the last shot, there's no need to calculate anything; the weapon should be cool if (_totalTime > 1800) exitWith {0}; private ["_barrelSurface", "_time", "_deltaTime"]; _barrelSurface = _barrelMass / 7850 / 0.003; _time = 0; while {true} do { _deltaTime = (_totalTime - _time) min 20; _temperature = _temperature - ( // Convective cooling 25 * _barrelSurface * _temperature // Radiative cooling + 0.4 * 5.67e-8 * _barrelSurface * ( (_temperature + 273.15)*(_temperature + 273.15) * (_temperature + 273.15)*(_temperature + 273.15) - 273.15 * 273.15 * 273.15 *273.15 ) ) * _deltaTime / (_barrelMass * 466); if (_temperature < 1) exitWith {0}; if (isNil "_temperature") exitWith { ACE_LOGERROR_3("_totalTime = %1; _time = %2; _deltaTime = %3;",_totalTime,_time,_deltaTime); 0 }; _time = _time + _deltaTime; if (_time >= _totalTime) exitWith { _temperature max 0 }; };