/** * fn_isUnconscious.sqf * @Descr: Checks whatever given object is in the unconscious state * @Author: Glowbal * * @Arguments: [unit OBJECT] * @Return: BOOL True when object is in unconscious state * @PublicAPI: true */ #include "script_component.hpp" ((_this select 0) getvariable ["ACE_isUnconscious",false]);