#include "script_component.hpp" /* * Author: Glowbal * Calculates the blood volume change and decreases the IVs given to the unit. * * Arguments: * 0: The Unit * 1: Time since last update * 2: Global Sync Values (bloodbags) * * Return Value: * Blood volume change (liters per second) * * Example: * [player, 1, true] call ace_medical_status_fnc_getBloodVolumeChange * * Public: No */ params ["_unit", "_deltaT", "_syncValues"]; private _bloodVolumeChange = -_deltaT * GET_BLOOD_LOSS(_unit); if (!isNil {_unit getVariable QEGVAR(medical,ivBags)}) then { private _bloodBags = _unit getVariable [QEGVAR(medical,ivBags), []]; private _tourniquets = GET_TOURNIQUETS(_unit); _bloodBags = _bloodBags apply { _x params ["_bagVolumeRemaining", "_type", "_bodyPart"]; if (_tourniquets select _bodyPart == 0) then { private _bagChange = (_deltaT * EGVAR(medical,ivFlowRate) * IV_CHANGE_PER_SECOND) min _bagVolumeRemaining; // absolute value of the change in miliLiters _bagVolumeRemaining = _bagVolumeRemaining - _bagChange; _bloodVolumeChange = _bloodVolumeChange + (_bagChange / 1000); }; if (_bagVolumeRemaining < 0.01) then { [] } else { [_bagVolumeRemaining, _type, _bodyPart] }; }; _bloodBags = _bloodBags - [[]]; // remove empty bags if (_bloodBags isEqualTo []) then { _unit setVariable [QEGVAR(medical,ivBags), nil, true]; // no bags left - clear variable (always globaly sync this) } else { _unit setVariable [QEGVAR(medical,ivBags), _bloodBags, _syncValues]; }; }; _bloodVolumeChange