#include "script_component.hpp" /* * Author: commy2 and esteldunedain * Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message. * * Arguments: * 0: Target. * 1: Player * * Return Value: * None * * Example: * [cursorObject, player] call ace_reload_fnc_checkAmmo * * Public: No */ params ["_target", "_player"]; if (_player == _target) then { if ((vehicle _target) isKindOf "StaticWeapon") then { _target = vehicle _target; }; [_player, "Gear", 1] call EFUNC(common,doGesture); }; [FUNC(displayAmmo), [_target], 1] call CBA_fnc_waitAndExecute;