#include "shared.hpp" #include #include #include #include #include #include #include #include "vector.hpp" #define DELTA_T 0.005 #define GRAVITY 9.8066f #define DEGREES(X) (X * 180 / M_PI) #define ABSOLUTE_ZERO_IN_CELSIUS -273.15f #define KELVIN(t) (t - ABSOLUTE_ZERO_IN_CELSIUS) #define CELSIUS(t) (t + ABSOLUTE_ZERO_IN_CELSIUS) #define EARTH_ANGULAR_SPEED 0.00007292f #define UNIVERSAL_GAS_CONSTANT 8.314f #define WATER_VAPOR_MOLAR_MASS 0.018016f #define DRY_AIR_MOLAR_MASS 0.028964f #define SPECIFIC_GAS_CONSTANT_DRY_AIR 287.058f #define STD_AIR_DENSITY_ICAO 1.22498f #define STD_AIR_DENSITY_ASM 1.20885f #define BC_CONVERSION_FACTOR 0.00068418f #define SPEED_OF_SOUND(t) (331.3 * std::sqrt(1 + t / 273.15f)) #define SPEED_OF_SOUND_AT_15C 340.275 struct Bullet { double airFriction; double caliber; double bulletLength; double bulletMass; std::vector ballisticCoefficients; std::vector velocityBoundaries; char* atmosphereModel; int dragModel; std::vector muzzleVelocities; std::vector barrelLengths; double stabilityFactor; double twistDirection; double transonicStabilityCoef; ace::vector3 bulletVelocityPreviousFrame; ace::vector3 origin; double latitude; double temperature; double altitude; double humidity; double overcast; double startTime; double lastFrame; unsigned randSeed; std::default_random_engine randGenerator; }; struct Map { std::vector gridHeights; std::vector gridBuildingNums; std::vector gridSurfaceIsWater; int mapSize; int mapGrids; }; std::vector bulletDatabase; std::unordered_map mapDatabase; std::string worldName = ""; Map* map = &mapDatabase[""]; double calculateRoughnessLength(double posX, double posY) { // Source: http://es.ucsc.edu/~jnoble/wind/extrap/index.html double roughness_lengths[10] = {0.0002, 0.0005, 0.0024, 0.03, 0.055, 0.1, 0.2, 0.4, 0.8, 1.6}; int gridX = (int)floor(posX / 50); int gridY = (int)floor(posY / 50); int gridCell = gridX * map->mapGrids + gridY; if (gridCell >= 0 && (std::size_t)gridCell < map->gridHeights.size() && (std::size_t)gridCell < map->gridBuildingNums.size()) { int nearBuildings = map->gridBuildingNums[gridCell]; int surfaceIsWater = map->gridSurfaceIsWater[gridCell]; if (nearBuildings == 0 && surfaceIsWater == 1) { return 0.0005; } if (nearBuildings >= 10) { return 1.6; } return roughness_lengths[2 + std::min(nearBuildings, 6)]; } return 0.0024; } double calculateAirDensity(double temperature, double pressure, double relativeHumidity) { pressure = pressure * 100; if (relativeHumidity > 0) { // 610.78 gives pressure in Pa - https://en.wikipedia.org/wiki/Density_of_air double _pSat = 610.78 * pow(10, ((7.5 * temperature) / (temperature + 237.3))); double vaporPressure = relativeHumidity * _pSat; double partialPressure = pressure - vaporPressure; return (partialPressure * DRY_AIR_MOLAR_MASS + vaporPressure * WATER_VAPOR_MOLAR_MASS) / (UNIVERSAL_GAS_CONSTANT * KELVIN(temperature)); } else { return pressure / (SPECIFIC_GAS_CONSTANT_DRY_AIR * KELVIN(temperature)); } } double calculateAtmosphericCorrection(double ballisticCoefficient, double temperature, double pressure, double relativeHumidity, const char *atmosphereModel) { double airDensity = calculateAirDensity(temperature, pressure, relativeHumidity); if (!strcmp(atmosphereModel, "ICAO")) { return (STD_AIR_DENSITY_ICAO / airDensity) * ballisticCoefficient; } else { return (STD_AIR_DENSITY_ASM / airDensity) * ballisticCoefficient; } } // Drag Functions from: http://www.jbmballistics.com/ballistics/downloads/text/ const std::vector dragCoefficientsG1 = { 0.2629, 0.2558, 0.2487, 0.2413, 0.2344, 0.2278, 0.2214, 0.2155, 0.2104, 0.2061, 0.2032, 0.2020, 0.2034, 0.2165, 0.2230, 0.2313, 0.2417, 0.2546, 0.2706, 0.2901, 0.3136, 0.3415, 0.3734, 0.4084, 0.4448, 0.4805, 0.5136, 0.5427, 0.5677, 0.5883, 0.6053, 0.6191, 0.6393, 0.6518, 0.6589, 0.6621, 0.6625, 0.6607, 0.6573, 0.6528, 0.6474, 0.6413, 0.6347, 0.6280, 0.6210, 0.6141, 0.6072, 0.6003, 0.5934, 0.5867, 0.5804, 0.5743, 0.5685, 0.5630, 0.5577, 0.5527, 0.5481, 0.5438, 0.5397, 0.5325, 0.5264, 0.5211, 0.5168, 0.5133, 0.5105, 0.5084, 0.5067, 0.5054, 0.5040, 0.5030, 0.5022, 0.5016, 0.5010, 0.5006, 0.4998, 0.4995, 0.4992, 0.4990, 0.4988 }; const std::vector machNumbersG1 = { 0.00, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.70, 0.725, 0.75, 0.775, 0.80, 0.825, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.125, 1.15, 1.20, 1.25, 1.30, 1.35, 1.40, 1.45, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.60, 2.70, 2.80, 2.90, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector dragCoefficientsG2 = { 0.2303, 0.2298, 0.2287, 0.2271, 0.2251, 0.2227, 0.2196, 0.2156, 0.2107, 0.2048, 0.1980, 0.1905, 0.1828, 0.1758, 0.1702, 0.1669, 0.1664, 0.1667, 0.1682, 0.1711, 0.1761, 0.1831, 0.2004, 0.2589, 0.3492, 0.3983, 0.4075, 0.4103, 0.4114, 0.4106, 0.4089, 0.4068, 0.4046, 0.4021, 0.3966, 0.3904, 0.3835, 0.3759, 0.3678, 0.3594, 0.3512, 0.3432, 0.3356, 0.3282, 0.3213, 0.3149, 0.3089, 0.3033, 0.2982, 0.2933, 0.2889, 0.2846, 0.2806, 0.2768, 0.2731, 0.2696, 0.2663, 0.2632, 0.2602, 0.2572, 0.2543, 0.2515, 0.2487, 0.2460, 0.2433, 0.2408, 0.2382, 0.2357, 0.2333, 0.2309, 0.2262, 0.2217, 0.2173, 0.2132, 0.2091, 0.2052, 0.2014, 0.1978, 0.1944, 0.1912, 0.1851, 0.1794, 0.1741, 0.1693, 0.1648 }; const std::vector machNumbersG2 = { 0.00, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.775, 0.80, 0.825, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.125, 1.15, 1.175, 1.20, 1.25, 1.30, 1.35, 1.40, 1.45, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.55, 2.60, 2.65, 2.70, 2.75, 2.80, 2.85, 2.90, 2.95, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector dragCoefficientsG5 = { 0.1710, 0.1719, 0.1727, 0.1732, 0.1734, 0.1730, 0.1718, 0.1696, 0.1668, 0.1637, 0.1603, 0.1566, 0.1529, 0.1497, 0.1473, 0.1463, 0.1489, 0.1583, 0.1672, 0.1815, 0.2051, 0.2413, 0.2884, 0.3379, 0.3785, 0.4032, 0.4147, 0.4201, 0.4278, 0.4338, 0.4373, 0.4392, 0.4403, 0.4406, 0.4401, 0.4386, 0.4362, 0.4328, 0.4286, 0.4237, 0.4182, 0.4121, 0.4057, 0.3991, 0.3926, 0.3861, 0.3800, 0.3741, 0.3684, 0.3630, 0.3578, 0.3529, 0.3481, 0.3435, 0.3391, 0.3349, 0.3269, 0.3194, 0.3125, 0.3060, 0.2999, 0.2942, 0.2889, 0.2838, 0.2790, 0.2745, 0.2703, 0.2662, 0.2624, 0.2588, 0.2553, 0.2488, 0.2429, 0.2376, 0.2326, 0.2280 }; const std::vector machNumbersG5 = { 0.00, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.15, 1.20, 1.25, 1.30, 1.35, 1.40, 1.45, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.60, 2.70, 2.80, 2.90, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector dragCoefficientsG6 = { 0.2617, 0.2553, 0.2491, 0.2432, 0.2376, 0.2324, 0.2278, 0.2238, 0.2205, 0.2177, 0.2155, 0.2138, 0.2126, 0.2121, 0.2122, 0.2132, 0.2154, 0.2194, 0.2229, 0.2297, 0.2449, 0.2732, 0.3141, 0.3597, 0.3994, 0.4261, 0.4402, 0.4465, 0.4490, 0.4497, 0.4494, 0.4482, 0.4464, 0.4441, 0.4390, 0.4336, 0.4279, 0.4221, 0.4162, 0.4102, 0.4042, 0.3981, 0.3919, 0.3855, 0.3788, 0.3721, 0.3652, 0.3583, 0.3515, 0.3447, 0.3381, 0.3314, 0.3249, 0.3185, 0.3122, 0.3060, 0.3000, 0.2941, 0.2883, 0.2772, 0.2668, 0.2574, 0.2487, 0.2407, 0.2333, 0.2265, 0.2202, 0.2144, 0.2089, 0.2039, 0.1991, 0.1947, 0.1905, 0.1866, 0.1794, 0.1730, 0.1673, 0.1621, 0.1574 }; const std::vector machNumbersG6 = { 0.00, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.125, 1.15, 1.175, 1.20, 1.225, 1.25, 1.30, 1.35, 1.40, 1.45, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.60, 2.70, 2.80, 2.90, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector dragCoefficientsG7 = { 0.1198, 0.1197, 0.1196, 0.1194, 0.1193, 0.1194, 0.1194, 0.1194, 0.1193, 0.1193, 0.1194, 0.1193, 0.1194, 0.1197, 0.1202, 0.1207, 0.1215, 0.1226, 0.1242, 0.1266, 0.1306, 0.1368, 0.1464, 0.1660, 0.2054, 0.2993, 0.3803, 0.4015, 0.4043, 0.4034, 0.4014, 0.3987, 0.3955, 0.3884, 0.3810, 0.3732, 0.3657, 0.3580, 0.3440, 0.3376, 0.3315, 0.3260, 0.3209, 0.3160, 0.3117, 0.3078, 0.3042, 0.3010, 0.2980, 0.2951, 0.2922, 0.2892, 0.2864, 0.2835, 0.2807, 0.2779, 0.2752, 0.2725, 0.2697, 0.2670, 0.2643, 0.2615, 0.2588, 0.2561, 0.2533, 0.2506, 0.2479, 0.2451, 0.2424, 0.2368, 0.2313, 0.2258, 0.2205, 0.2154, 0.2106, 0.2060, 0.2017, 0.1975, 0.1935, 0.1861, 0.1793, 0.1730, 0.1672, 0.1618 }; const std::vector machNumbersG7 = { 0.0, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.725, 0.75, 0.775, 0.80, 0.825, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.125, 1.15, 1.20, 1.25, 1.30, 1.35, 1.40, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.55, 2.60, 2.65, 2.70, 2.75, 2.80, 2.85, 2.90, 2.95, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector dragCoefficientsG8 = { 0.2105, 0.2105, 0.2104, 0.2104, 0.2103, 0.2103, 0.2103, 0.2103, 0.2103, 0.2102, 0.2102, 0.2102, 0.2102, 0.2102, 0.2103, 0.2103, 0.2104, 0.2104, 0.2105, 0.2106, 0.2109, 0.2183, 0.2571, 0.3358, 0.4068, 0.4378, 0.4476, 0.4493, 0.4477, 0.4450, 0.4419, 0.4353, 0.4283, 0.4208, 0.4133, 0.4059, 0.3986, 0.3915, 0.3845, 0.3777, 0.3710, 0.3645, 0.3581, 0.3519, 0.3458, 0.3400, 0.3343, 0.3288, 0.3234, 0.3182, 0.3131, 0.3081, 0.3032, 0.2983, 0.2937, 0.2891, 0.2845, 0.2802, 0.2720, 0.2642, 0.2569, 0.2499, 0.2432, 0.2368, 0.2308, 0.2251, 0.2197, 0.2147, 0.2101, 0.2058, 0.2019, 0.1983, 0.1950, 0.1890, 0.1837, 0.1791, 0.1750, 0.1713 }; const std::vector machNumbersG8 = { 0.00, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.825, 0.85, 0.875, 0.90, 0.925, 0.95, 0.975, 1.0, 1.025, 1.05, 1.075, 1.10, 1.125, 1.15, 1.20, 1.25, 1.30, 1.35, 1.40, 1.45, 1.50, 1.55, 1.60, 1.65, 1.70, 1.75, 1.80, 1.85, 1.90, 1.95, 2.00, 2.05, 2.10, 2.15, 2.20, 2.25, 2.30, 2.35, 2.40, 2.45, 2.50, 2.60, 2.70, 2.80, 2.90, 3.00, 3.10, 3.20, 3.30, 3.40, 3.50, 3.60, 3.70, 3.80, 3.90, 4.00, 4.20, 4.40, 4.60, 4.80, 5.00 }; const std::vector> dragCoefficients = { {}, dragCoefficientsG1, dragCoefficientsG2, {}, {}, dragCoefficientsG5, dragCoefficientsG6, dragCoefficientsG7, dragCoefficientsG8, {} }; const std::vector> machNumbers = { {}, machNumbersG1, machNumbersG2, {},{}, machNumbersG5, machNumbersG6, machNumbersG7, machNumbersG8,{} }; double calculateRetard(int DragFunction, double DragCoefficient, double Velocity, double Mach) { int idx = std::max(0, std::min(DragFunction, 9)); double m = Velocity / Mach; for (int i = 0; i < (int)machNumbers[idx].size(); i++) { if (machNumbers[idx][i] >= m) { int previousIdx = std::max(0, i - 1); double previousDragCoefficient = dragCoefficients[idx][previousIdx]; double previousMachNumber = machNumbers[idx][previousIdx]; double cd = previousDragCoefficient + (dragCoefficients[idx][i] - previousDragCoefficient) * (m - previousMachNumber) / (machNumbers[idx][i] - previousMachNumber); return BC_CONVERSION_FACTOR * (cd / DragCoefficient) * std::pow(Velocity, 2); } } return 0.0; } float replicateVanillaZero(float zeroRange, float muzzleVelocity, float airFriction) { const float maxDeltaT = 0.05f; float time = 0.0f; ace::vector3 curShotPos = { 0, 0, 0 }; ace::vector3 speed = { muzzleVelocity, 0, 0 }; while (time < 8.0f) { float distLeft = zeroRange - curShotPos.x(); float traveled = speed.x() * maxDeltaT; if (distLeft < traveled) { float deltaT = distLeft / speed.x(); speed -= { 0, GRAVITY * deltaT, 0 }; curShotPos += speed * deltaT; time += deltaT; break; } else { float deltaT = maxDeltaT; curShotPos += speed * deltaT; time += deltaT; speed += speed * (speed.magnitude() * airFriction * deltaT); speed -= { 0, GRAVITY * deltaT, 0 }; } } return -std::atan(curShotPos.y() / zeroRange); } double calculateVanillaZero(double zeroRange, double muzzleVelocity, double airFriction, double boreHeight) { double zeroAngle = 0.0f; double deltaT = 1.0 / std::max(100.0, zeroRange); for (int i = 0; i < 10; i++) { double lx = 0.0f; double ly = 0.0f; double px = 0.0f; double py = -boreHeight / 100.0f; double gx = std::sin(zeroAngle) * -GRAVITY; double gy = std::cos(zeroAngle) * -GRAVITY; double vx = std::cos(zeroAngle) * muzzleVelocity; double vy = std::sin(zeroAngle) * muzzleVelocity; double tof = 0.0f; double v = 0.0f; while (tof < 8.0f && px < zeroRange) { lx = px; ly = py; v = std::sqrt(vx*vx + vy*vy); double ax = vx * v * airFriction; double ay = vy * v * airFriction; ax += gx; ay += gy; px += vx * deltaT * 0.5; py += vy * deltaT * 0.5; vx += ax * deltaT; vy += ay * deltaT; px += vx * deltaT * 0.5; py += vy * deltaT * 0.5; tof += deltaT; } double y = ly + (zeroRange - lx) * (py - ly) / (px - lx); double offset = -std::atan(y / zeroRange); zeroAngle += offset; if (std::abs(offset) < 0.00001f) { break; } } return zeroAngle; } double calculateAdvancedZero(double zeroRange, double muzzleVelocity, double boreHeight, double temperature, double pressure, double humidity, double ballisticCoefficient, int dragModel, char* atmosphereModel) { double zeroAngle = 0.0f; double deltaT = 1.0 / std::max(100.0, zeroRange); ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, humidity, atmosphereModel); for (int i = 0; i < 10; i++) { double lx = 0.0f; double ly = 0.0f; double px = 0.0f; double py = -boreHeight / 100.0f; double gx = std::sin(zeroAngle) * -GRAVITY; double gy = std::cos(zeroAngle) * -GRAVITY; double vx = std::cos(zeroAngle) * muzzleVelocity; double vy = std::sin(zeroAngle) * muzzleVelocity; double tof = 0.0f; double v = 0.0f; while (tof < 8.0f && px < zeroRange) { lx = px; ly = py; v = std::sqrt(vx*vx + vy*vy); double retard = calculateRetard(dragModel, ballisticCoefficient, v, SPEED_OF_SOUND_AT_15C); double ax = vx / v * -retard; double ay = vy / v * -retard; ax += gx; ay += gy; px += vx * deltaT * 0.5; py += vy * deltaT * 0.5; vx += ax * deltaT; vy += ay * deltaT; px += vx * deltaT * 0.5; py += vy * deltaT * 0.5; tof += deltaT; } double y = ly + (zeroRange - lx) * (py - ly) / (px - lx); double offset = -std::atan(y / zeroRange); zeroAngle += offset; if (std::abs(offset) < 0.00001f) { break; } } return zeroAngle; } extern "C" { EXPORT void __stdcall RVExtensionVersion(char *output, int outputSize); EXPORT void __stdcall RVExtension(char *output, int outputSize, const char *function); } void __stdcall RVExtensionVersion(char *output, int outputSize) { strncpy(output, ACE_FULL_VERSION_STR, outputSize); } void __stdcall RVExtension(char *output, int outputSize, const char *function) { ZERO_OUTPUT(); std::stringstream outputStr; if (!strcmp(function, "version")) { strncpy(output, ACE_FULL_VERSION_STR, outputSize); EXTENSION_RETURN(); } char* input = _strdup(function); char* token = NULL; char* next_token = NULL; char* mode = strtok_s(input, ":", &next_token); if (!strcmp(mode, "retard")) { double ballisticCoefficient = 1.0; int dragModel = 1; double velocity = 0.0; double temperature = 15.0; double retard = 0.0; dragModel = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); ballisticCoefficient = strtod(strtok_s(NULL, ":", &next_token), NULL); velocity = strtod(strtok_s(NULL, ":", &next_token), NULL); temperature = strtod(strtok_s(NULL, ":", &next_token), NULL); retard = calculateRetard(dragModel, ballisticCoefficient, velocity, SPEED_OF_SOUND(temperature)); // int n = sprintf(output, "%f", retard); outputStr << retard; strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "atmosphericCorrection")) { double ballisticCoefficient = 1.0; double temperature = 15.0; double pressure = 1013.25; double humidity = 0.0; char* atmosphereModel; ballisticCoefficient = strtod(strtok_s(NULL, ":", &next_token), NULL); temperature = strtod(strtok_s(NULL, ":", &next_token), NULL); pressure = strtod(strtok_s(NULL, ":", &next_token), NULL); humidity = strtod(strtok_s(NULL, ":", &next_token), NULL); atmosphereModel = strtok_s(NULL, ":", &next_token); ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, humidity, atmosphereModel); //int n = sprintf(output, "%f", ballisticCoefficient); outputStr << ballisticCoefficient; strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "new")) { unsigned int index = 0; unsigned int ammoCount = 0; double airFriction = 0.0; char* ballisticCoefficientArray; char* ballisticCoefficient; std::vector ballisticCoefficients; char* velocityBoundaryArray; char* velocityBoundary; std::vector velocityBoundaries; char* atmosphereModel; int dragModel = 1; double stabilityFactor = 1.5; int twistDirection = 1; double transonicStabilityCoef = 1; char* bulletVelocityArray; char* bulletVelocityEntry; std::vector bulletVelocity; char* originArray; char* originEntry; std::vector origin; double latitude = 0.0; double temperature = 0.0; double altitude = 0.0; double humidity = 0.0; double overcast = 0.0; double tickTime = 0.0; index = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); ammoCount = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); airFriction = strtod(strtok_s(NULL, ":", &next_token), NULL); ballisticCoefficientArray = strtok_s(NULL, ":", &next_token); ballisticCoefficientArray++; ballisticCoefficientArray[strlen(ballisticCoefficientArray) - 1] = 0; ballisticCoefficient = strtok_s(ballisticCoefficientArray, ",", &token); while (ballisticCoefficient != NULL) { ballisticCoefficients.push_back(strtod(ballisticCoefficient, NULL)); ballisticCoefficient = strtok_s(NULL, ",", &token); } velocityBoundaryArray = strtok_s(NULL, ":", &next_token); velocityBoundaryArray++; velocityBoundaryArray[strlen(velocityBoundaryArray) - 1] = 0; velocityBoundary = strtok_s(velocityBoundaryArray, ",", &token); while (velocityBoundary != NULL) { velocityBoundaries.push_back(strtod(velocityBoundary, NULL)); velocityBoundary = strtok_s(NULL, ",", &token); } atmosphereModel = strtok_s(NULL, ":", &next_token); dragModel = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); stabilityFactor = strtod(strtok_s(NULL, ":", &next_token), NULL); twistDirection = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); transonicStabilityCoef = strtod(strtok_s(NULL, ":", &next_token), NULL); originArray = strtok_s(NULL, ":", &next_token); originArray++; originArray[strlen(originArray) - 1] = 0; originEntry = strtok_s(originArray, ",", &token); while (originEntry != NULL) { origin.push_back(strtod(originEntry, NULL)); originEntry = strtok_s(NULL, ",", &token); } bulletVelocityArray = strtok_s(NULL, ":", &next_token); bulletVelocityArray++; bulletVelocityArray[strlen(bulletVelocityArray) - 1] = 0; bulletVelocityEntry = strtok_s(bulletVelocityArray, ",", &token); while (bulletVelocityEntry != NULL) { bulletVelocity.push_back(strtod(bulletVelocityEntry, NULL)); bulletVelocityEntry = strtok_s(NULL, ",", &token); } latitude = strtod(strtok_s(NULL, ":", &next_token), NULL); temperature = strtod(strtok_s(NULL, ":", &next_token), NULL); altitude = strtod(strtok_s(NULL, ":", &next_token), NULL); humidity = strtod(strtok_s(NULL, ":", &next_token), NULL); overcast = strtod(strtok_s(NULL, ":", &next_token), NULL); tickTime = strtod(strtok_s(NULL, ":", &next_token), NULL); while (index >= bulletDatabase.size()) { Bullet bullet; bulletDatabase.push_back(bullet); } bulletDatabase[index].airFriction = airFriction; bulletDatabase[index].ballisticCoefficients = ballisticCoefficients; bulletDatabase[index].velocityBoundaries = velocityBoundaries; bulletDatabase[index].atmosphereModel = atmosphereModel; bulletDatabase[index].dragModel = dragModel; bulletDatabase[index].stabilityFactor = stabilityFactor; bulletDatabase[index].twistDirection = twistDirection; bulletDatabase[index].transonicStabilityCoef = transonicStabilityCoef; bulletDatabase[index].bulletVelocityPreviousFrame = { bulletVelocity[0], bulletVelocity[1], bulletVelocity[2] }; bulletDatabase[index].origin = { origin[0], origin[1], origin[2] }; bulletDatabase[index].latitude = latitude / 180 * M_PI; bulletDatabase[index].temperature = temperature; bulletDatabase[index].altitude = altitude; bulletDatabase[index].humidity = humidity; bulletDatabase[index].overcast = overcast; bulletDatabase[index].startTime = tickTime; bulletDatabase[index].lastFrame = tickTime; if (transonicStabilityCoef < 1) { unsigned int k1 = (unsigned)round(tickTime / 2); unsigned int k2 = ammoCount; bulletDatabase[index].randSeed = (unsigned int)(0.5 * (k1 + k2) * (k1 + k2 + 1) + k2); bulletDatabase[index].randGenerator.seed(bulletDatabase[index].randSeed); } strncpy(output, "", outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "simulate")) { // simulate:0:[-0.109985,542.529,-3.98301]:[3751.57,5332.23,214.252]:[0.598153,2.38829,0]:28.6:0:0.481542:0:215.16 unsigned int index = 0; char* velocityArray; double velocity[3] = { 0.0, 0.0, 0.0 }; char* positionArray; double position[3] = { 0.0, 0.0, 0.0 }; char* windArray; double wind[3]; double heightAGL = 0.0; double tickTime = 0.0; index = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); velocityArray = strtok_s(NULL, ":", &next_token); velocityArray++; velocityArray[strlen(velocityArray) - 1] = 0; velocity[0] = strtod(strtok_s(velocityArray, ",", &token), NULL); velocity[1] = strtod(strtok_s(NULL, ",", &token), NULL); velocity[2] = strtod(strtok_s(NULL, ",", &token), NULL); positionArray = strtok_s(NULL, ":", &next_token); positionArray++; positionArray[strlen(positionArray) - 1] = 0; position[0] = strtod(strtok_s(positionArray, ",", &token), NULL); position[1] = strtod(strtok_s(NULL, ",", &token), NULL); position[2] = strtod(strtok_s(NULL, ",", &token), NULL); windArray = strtok_s(NULL, ":", &next_token); windArray++; windArray[strlen(windArray) - 1] = 0; wind[0] = strtod(strtok_s(windArray, ",", &token), NULL); wind[1] = strtod(strtok_s(NULL, ",", &token), NULL); wind[2] = strtod(strtok_s(NULL, ",", &token), NULL); heightAGL = strtod(strtok_s(NULL, ":", &next_token), NULL); tickTime = strtod(strtok_s(NULL, ":", &next_token), NULL); ace::vector3 bulletVelocityCurrentFrame = { velocity[0], velocity[1], velocity[2] }; ace::vector3 bulletPosition = { position[0], position[1], position[2] }; ace::vector3 windVelocity = { wind[0], wind[1], wind[2] }; ace::vector3 gravityAccel = { 0, 0, -GRAVITY }; double ballisticCoefficient = 1.0; double dragRef = 0.0; double drag = 0.0; double TOF = tickTime - bulletDatabase[index].startTime; double deltaT = tickTime - bulletDatabase[index].lastFrame; ace::vector3 trueVelocity; double temperature = bulletDatabase[index].temperature - 0.0065 * bulletPosition.z(); double pressure = (1013.25 - 10 * bulletDatabase[index].overcast) * pow(1 - (0.0065 * (bulletDatabase[index].altitude + bulletPosition.z())) / (KELVIN(temperature) + 0.0065 * bulletDatabase[index].altitude), 5.255754495); ace::vector3 velocityOffset; bulletDatabase[index].lastFrame = tickTime; if (windVelocity.magnitude() > 0.1) { double windAttenuation = 1.0; ace::vector3 windSourceTerrain; windSourceTerrain = bulletPosition - windVelocity.normalize() * 100; int gridX = (int)floor(windSourceTerrain.x() / 50); int gridY = (int)floor(windSourceTerrain.y() / 50); int gridCell = gridX * map->mapGrids + gridY; if (gridCell >= 0 && (std::size_t)gridCell < map->gridHeights.size() && (std::size_t)gridCell < map->gridBuildingNums.size()) { double gridHeight = map->gridHeights[gridCell]; if (gridHeight > bulletPosition.z()) { double angle = atan((gridHeight - bulletPosition.z()) / 100); windAttenuation *= pow(abs(cos(angle)), 2); } } if (heightAGL > 0 && heightAGL < 20) { ace::vector3 windSourceObstacles; windSourceObstacles = bulletPosition - windVelocity.normalize() * 25; double roughnessLength = calculateRoughnessLength(windSourceObstacles.x(), windSourceObstacles.y()); windAttenuation *= std::max(0.0, log(heightAGL / roughnessLength) / log(20 / roughnessLength)); } windVelocity = windVelocity * windAttenuation; } ace::vector3 bulletVelocity = bulletDatabase[index].bulletVelocityPreviousFrame; double time = 0.0; while (time < deltaT) { double dt = std::min(deltaT - time, DELTA_T); dragRef = -bulletDatabase[index].airFriction * bulletVelocity.magnitude_squared(); ace::vector3 accelRef = bulletVelocity.normalize() * dragRef; velocityOffset += accelRef * dt; bulletVelocity -= accelRef * dt; bulletVelocity += gravityAccel * dt; time += dt; } bulletVelocity = bulletDatabase[index].bulletVelocityPreviousFrame; time = 0.0; TOF -= deltaT; while (time < deltaT) { double dt = std::min(deltaT - time, DELTA_T * 2); trueVelocity = bulletVelocity - windVelocity; if (bulletDatabase[index].transonicStabilityCoef < 1.0f && trueVelocity.magnitude() < 1.2 * SPEED_OF_SOUND(temperature) && trueVelocity.magnitude() > SPEED_OF_SOUND(temperature)) { std::uniform_real_distribution distribution(-10.0, 10.0); ace::vector3 offset(distribution(bulletDatabase[index].randGenerator), distribution(bulletDatabase[index].randGenerator), distribution(bulletDatabase[index].randGenerator)); double coef = 1.0f - bulletDatabase[index].transonicStabilityCoef; double trueSpeed = trueVelocity.magnitude(); trueVelocity += offset * coef; trueVelocity = trueVelocity.normalize() * trueSpeed; }; if (bulletDatabase[index].ballisticCoefficients.size() == bulletDatabase[index].velocityBoundaries.size() + 1) { ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[0]; for (int i = (int)bulletDatabase[index].velocityBoundaries.size() - 1; i >= 0; i = i - 1) { if (trueVelocity.magnitude() < bulletDatabase[index].velocityBoundaries[i]) { ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[i + 1]; break; } } ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, bulletDatabase[index].humidity, bulletDatabase[index].atmosphereModel); drag = calculateRetard(bulletDatabase[index].dragModel, ballisticCoefficient, trueVelocity.magnitude(), SPEED_OF_SOUND(temperature)); } else { double airDensity = calculateAirDensity(temperature, pressure, bulletDatabase[index].humidity); double airFriction = bulletDatabase[index].airFriction * airDensity / STD_AIR_DENSITY_ICAO; drag = -airFriction * trueVelocity.magnitude_squared(); } ace::vector3 accel = trueVelocity.normalize() * drag; velocityOffset -= accel * dt; bulletVelocity -= accel * dt; if (TOF > 0) { double bulletDir = atan2(bulletVelocity.x(), bulletVelocity.y()); double driftAccel = bulletDatabase[index].twistDirection * (0.0482251 * (bulletDatabase[index].stabilityFactor + 1.2)) / pow(TOF, 0.17); double driftVelocity = 0.0581025 *(bulletDatabase[index].stabilityFactor + 1.2) * pow(TOF, 0.83); double dragCorrection = (driftVelocity / trueVelocity.magnitude()) * drag; double magnitude = (driftAccel + dragCorrection) * dt; ace::vector3 offset(sin(bulletDir + M_PI / 2) * magnitude, cos(bulletDir + M_PI / 2) * magnitude, 0); velocityOffset += offset; bulletVelocity += offset; } double lat = bulletDatabase[index].latitude; accel.x(2 * EARTH_ANGULAR_SPEED * +(bulletVelocity.y() * sin(lat) - bulletVelocity.z() * cos(lat))); accel.y(2 * EARTH_ANGULAR_SPEED * -(bulletVelocity.x() * sin(lat))); accel.z(2 * EARTH_ANGULAR_SPEED * +(bulletVelocity.x() * cos(lat))); velocityOffset += accel * dt; bulletVelocity += accel * dt + gravityAccel * dt; TOF += dt; time += dt; } bulletDatabase[index].bulletVelocityPreviousFrame = bulletVelocityCurrentFrame + velocityOffset; outputStr << "[" << velocityOffset.x() << "," << velocityOffset.y() << "," << velocityOffset.z() << "]"; strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "set")) { int height = 0; int numObjects = 0; int surfaceIsWater = 0; height = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); numObjects = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); surfaceIsWater = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); map->gridHeights.push_back(height); map->gridBuildingNums.push_back(numObjects); map->gridSurfaceIsWater.push_back(surfaceIsWater); strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "init")) { int mapSize = 0; int mapGrids = 0; unsigned int gridCells = 0; worldName = strtok_s(NULL, ":", &next_token); mapSize = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); mapGrids = (int)ceil((double)mapSize / 50.0) + 1; gridCells = mapGrids * mapGrids; map = &mapDatabase[worldName]; if (map->gridHeights.size() == gridCells) { outputStr << "Terrain already initialized"; strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } map->mapSize = mapSize; map->mapGrids = mapGrids; map->gridHeights.clear(); map->gridBuildingNums.clear(); map->gridSurfaceIsWater.clear(); map->gridHeights.reserve(gridCells); map->gridBuildingNums.reserve(gridCells); map->gridSurfaceIsWater.reserve(gridCells); strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "replicateVanillaZero")) { float zeroRange = strtof(strtok_s(NULL, ":", &next_token), NULL); float initSpeed = strtof(strtok_s(NULL, ":", &next_token), NULL); float airFriction = strtof(strtok_s(NULL, ":", &next_token), NULL); float zeroAngle = replicateVanillaZero(zeroRange, initSpeed, airFriction); outputStr << DEGREES(zeroAngle); strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "calcZero")) { double zeroRange = strtod(strtok_s(NULL, ":", &next_token), NULL); double initSpeed = strtod(strtok_s(NULL, ":", &next_token), NULL); double airFriction = strtod(strtok_s(NULL, ":", &next_token), NULL); double boreHeight = strtod(strtok_s(NULL, ":", &next_token), NULL); double zeroAngle = calculateVanillaZero(zeroRange, initSpeed, airFriction, boreHeight); outputStr << DEGREES(zeroAngle); strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } else if (!strcmp(mode, "calcZeroAB")) { double zeroRange = strtod(strtok_s(NULL, ":", &next_token), NULL); double muzzleVelocity = strtod(strtok_s(NULL, ":", &next_token), NULL); double boreHeight = strtod(strtok_s(NULL, ":", &next_token), NULL); double temperature = strtod(strtok_s(NULL, ":", &next_token), NULL); double pressure = strtod(strtok_s(NULL, ":", &next_token), NULL); double humidity = strtod(strtok_s(NULL, ":", &next_token), NULL); double ballisticCoefficient = strtod(strtok_s(NULL, ":", &next_token), NULL); int dragModel = strtol(strtok_s(NULL, ":", &next_token), NULL, 10); char* atmosphereModel = strtok_s(NULL, ":", &next_token); double zeroAngle = calculateAdvancedZero(zeroRange, muzzleVelocity, boreHeight, temperature, pressure, humidity, ballisticCoefficient, dragModel, atmosphereModel); outputStr << DEGREES(zeroAngle); strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); } strncpy(output, outputStr.str().c_str(), outputSize); EXTENSION_RETURN(); }