/* * Author: commy2, SilentSpike * Checks if the vehicles class already has the actions initialized, otherwise add all available repair options. Calleed from init EH. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * [vehicle] call ace_repair_fnc_addRepairActions * * Public: No */ #include "script_component.hpp" if (!hasInterface) exitWith {}; params ["_vehicle"]; TRACE_2("params", _vehicle,typeOf _vehicle); private["_action", "_childHitPoint", "_condition", "_groupsConfig", "_hitPoint", "_hitPointsAddedAmount", "_hitPointsAddedNames", "_hitPointsAddedStrings", "_icon", "_initializedClasses", "_name", "_position", "_positionsConfig", "_processedHitPoints", "_selection", "_statement", "_target", "_type"]; _type = typeOf _vehicle; _initializedClasses = GETMVAR(GVAR(initializedClasses),[]); // do nothing if the class is already initialized if (_type in _initializedClasses) exitWith {}; // get all hitpoints and selections (getAllHitPointsDamage _vehicle) params [["_hitPoints", []], ["_hitSelections", []]]; if (_hitSelections isEqualTo []) exitWith { ACE_LOGERROR_1("No hit selections (%1)", _type); }; // get hitpoints of wheels with their selections ([_vehicle] call FUNC(getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitSelections"]; _hitPointsAddedNames = []; _hitPointsAddedStrings = []; _hitPointsAddedAmount = []; _processedHitpoints = []; { _selection = _x; _hitpoint = _hitPoints select _forEachIndex; if (_selection in _wheelHitSelections) then { // Wheels should always be unique if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Wheel",_hitpoint,_forEachIndex,_selection);}; _icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection]; TRACE_3("Adding Wheel Actions",_hitpoint,_forEachIndex,_selection); // An action to remove the wheel is required _name = format ["Remove_%1_%2", _forEachIndex, _hitpoint]; _text = localize LSTRING(RemoveWheel); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)}; _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction); [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); // An action to replace the wheel is required _name = format ["Replace_%1_%2", _forEachIndex, _hitpoint]; _text = localize LSTRING(ReplaceWheel); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(repair)}; _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction); [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); } else { //Skip glass hitpoints if (((toLower _hitPoint) find "glass") != -1) exitWith { TRACE_3("Skipping Glass",_hitpoint,_forEachIndex,_selection); }; // Empty selections don't exist // Empty hitpoints don't contain enough information if (_selection isEqualTo "") exitWith { TRACE_3("Selection Empty",_hitpoint,_forEachIndex,_selection); }; if (_hitpoint isEqualTo "") exitWith { TRACE_3("Hitpoint Empty",_hitpoint,_forEachIndex,_selection); }; //Depends hitpoints shouldn't be modified directly (will be normalized) if (isText (configFile >> "CfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "depends")) exitWith { TRACE_3("Skip Depends",_hitpoint,_forEachIndex,_selection); }; // Associated hitpoints can be grouped via config to produce a single repair action _groupsConfig = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointGroups); _childHitPoint = false; if (isArray _groupsConfig) then { { { if (_hitpoint == _x) exitWith { _childHitPoint = true; }; } forEach (_x select 1); } forEach (getArray _groupsConfig); }; // If the current selection is associated with a child hitpoint, then skip if (_childHitPoint) exitWith { TRACE_3("childHitpoint",_hitpoint,_forEachIndex,_selection); }; // Find the action position _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection]; // Custom position can be defined via config for associated hitpoint _positionsConfig = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointPositions); if (isArray _positionsConfig) then { { _x params ["_hit", "_pos"]; if (_hitpoint == _hit) exitWith { if (typeName _pos == "ARRAY") exitWith { _position = _pos; // Position in model space }; if (typeName _pos == "STRING") exitWith { _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _pos]; }; ACE_LOGERROR_3("Invalid custom position %1 of hitpoint %2 in vehicle %3.",_position,_hitpoint,_type); }; } forEach (getArray _positionsConfig); }; // Prepair the repair action _name = format ["Repair_%1_%2", _forEachIndex, _selection]; _icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; // Find localized string and track those added for numerization ([_hitpoint, "%1", _hitpoint, [_hitPointsAddedNames, _hitPointsAddedStrings, _hitPointsAddedAmount]] call FUNC(getHitPointString)) params ["_text", "_trackArray"]; _hitPointsAddedNames = _trackArray select 0; _hitPointsAddedStrings = _trackArray select 1; _hitPointsAddedAmount = _trackArray select 2; if (_hitpoint in TRACK_HITPOINTS) then { // Tracks should always be unique if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Track",_hitpoint,_forEachIndex,_selection);}; if (_hitpoint == "HitLTrack") then { _position = [-1.75, 0, -1.75]; } else { _position = [1.75, 0, -1.75]; }; TRACE_4("Adding RepairTrack",_hitpoint,_forEachIndex,_selection,_text); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(repair)}; _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 4] call EFUNC(interact_menu,createAction); [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); } else { TRACE_4("Adding MiscRepair",_hitpoint,_forEachIndex,_selection,_text); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(repair)}; _action = [_name, _text, _icon, _statement, _condition, {}, [_forEachIndex], _position, 5] call EFUNC(interact_menu,createAction); // Put inside main actions if no other position was found above if (_position isEqualTo [0,0,0]) then { [_type, 0, ["ACE_MainActions", QGVAR(Repair)], _action] call EFUNC(interact_menu,addActionToClass); } else { [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); }; }; _processedHitPoints pushBack _hitPoint; }; } forEach _hitSelections; _condition = {[_this select 1, _this select 0, "", "fullRepair"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, "", "fullRepair"] call DFUNC(repair)}; _action = [QGVAR(fullRepair), localize LSTRING(fullRepair), "A3\ui_f\data\igui\cfg\actions\repair_ca.paa", _statement, _condition, {}, [], "", 4] call EFUNC(interact_menu,createAction); [_type, 0, ["ACE_MainActions", QGVAR(Repair)], _action] call EFUNC(interact_menu,addActionToClass); // set class as initialized _initializedClasses pushBack _type; SETMVAR(GVAR(initializedClasses),_initializedClasses);