//#define DEBUG_MODE_FULL #include "script_component.hpp" PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); // Bail on not missile if( _shooter != ACE_player) exitWith { false }; _configs = configProperties [configFile >> "CfgWeapons" >> _weapon, QUOTE(configName _x == QUOTE(QGVAR(enabled))), false]; if (((count _configs) < 1) || {(getNumber (_configs select 0)) != 1}) exitWith {}; _pfh_handle = uiNamespace getVariable ["ACE_RscOptics_javelin_PFH", nil]; if(!isNil "_pfh_handle") then { //[_pfh_handle] call cba_fnc_removePerFrameHandler; //uiNamespace setVariable["ACE_RscOptics_javelin_PFH", nil]; __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; __JavelinIGUITargetingConstraints ctrlShow false; };