class CfgAmmo { class GrenadeHand; // - Smoke hand grenades -------------------------------------------------- class SmokeShell: GrenadeHand { smokeColor[] = {1, 1, 1, 1}; }; class SmokeShellRed: SmokeShell { smokeColor[] = {0.9528, 0.0438, 0.0410, 1}; }; class SmokeShellGreen: SmokeShell { smokeColor[] = {0.0328, 0.1626, 0.1023, 1}; }; class SmokeShellYellow: SmokeShell { smokeColor[] = {0.9610, 0.4505, 0.0109, 1}; }; class SmokeShellPurple: SmokeShell { smokeColor[] = {0.4622, 0.0578, 0.3154, 1}; }; class SmokeShellBlue: SmokeShell { smokeColor[] = {0.0355, 0.1863, 1.0000, 1}; }; class SmokeShellOrange: SmokeShell { smokeColor[] = {0.9132, 0.1763, 0.0070, 1}; }; // - 40mm smoke grenades -------------------------------------------------- class G_40mm_Smoke: SmokeShell { smokeColor[] = {1, 1, 1, 1}; }; class G_40mm_SmokeRed: G_40mm_Smoke { smokeColor[] = {0.9528, 0.0438, 0.0410, 1}; }; class G_40mm_SmokeGreen: G_40mm_Smoke { smokeColor[] = {0.0328, 0.1626, 0.1023, 1}; }; class G_40mm_SmokeYellow: G_40mm_Smoke { smokeColor[] = {0.9610, 0.4505, 0.0109, 1}; }; class G_40mm_SmokePurple: G_40mm_Smoke { smokeColor[] = {0.4622, 0.0578, 0.3154, 1}; }; class G_40mm_SmokeBlue: G_40mm_Smoke { smokeColor[] = {0.0355, 0.1863, 1.0000, 1}; }; class G_40mm_SmokeOrange: G_40mm_Smoke { smokeColor[] = {0.9132, 0.1763, 0.0070, 1}; }; // - Artillery smoke submunition ------------------------------------------ class SmokeShellArty: SmokeShell { explosionTime = 0; effectsSmoke = "ACE_ArtillerySmoke"; }; // - 120mm/155mm artillery smoke ------------------------------------------ class SubmunitionBase; class Smoke_120mm_AMOS_White: SubmunitionBase { submunitionConeAngle = 10; }; };