class CfgAmmo { class BulletCore; class BulletBase: BulletCore { ACE_damageType = "bullet"; }; class ShotgunCore; class ShotgunBase: ShotgunCore { ACE_damageType = "bullet"; }; class Default; class FuelExplosion: Default { ACE_damageType = "explosive"; }; class Grenade: Default { ACE_damageType = "grenade"; }; class GrenadeCore; class GrenadeBase: GrenadeCore { ACE_damageType = "grenade"; }; class MineCore; class MineBase: MineCore { ACE_damageType = "explosive"; }; class PipeBombCore; class PipeBombBase: PipeBombCore { ACE_damageType = "explosive"; }; class DirectionalBombCore; class DirectionalBombBase: DirectionalBombCore { ACE_damageType = "explosive"; }; class BoundingMineCore; class BoundingMineBase: BoundingMineCore { ACE_damageType = "explosive"; }; class RocketCore; class RocketBase: RocketCore { ACE_damageType = "explosive"; }; class MissileCore; class MissileBase: MissileCore { ACE_damageType = "explosive"; }; class SubmunitionCore; class SubmunitionBase: SubmunitionCore { ACE_damageType = "explosive"; }; class SubmunitionBullet: SubmunitionBase { ACE_damageType = "bullet"; }; class ShellCore; class ShellBase: ShellCore { ACE_damageType = "shell"; }; // There is no BombBase so we modify these separately class BombCore; class Bo_Mk82: BombCore { ACE_damageType = "explosive"; }; class LaserBombCore; class ammo_Bomb_LaserGuidedBase: LaserBombCore { ACE_damageType = "explosive"; }; class BombDemine_01_Ammo_F: BombCore { ACE_damageType = "explosive"; }; // Autocannon rounds are special (#7401) class B_19mm_HE: BulletBase { ACE_damageType = "explosive"; }; class B_20mm: BulletBase { ACE_damageType = "explosive"; }; class B_25mm: BulletBase { ACE_damageType = "explosive"; }; class B_35mm_AA: BulletBase { ACE_damageType = "explosive"; }; // These are also special class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { ACE_damageType = "explosive"; }; };