/* * Author: KoffeinFlummi * Adjusts the direction of a shell. Only gets called if the gunner is a player * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Public: No */ #include "script_component.hpp" private _turret = _gunner call EFUNC(common,getTurretIndex); private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []]; private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret]; if !(_magazine in _FCSMagazines) exitWith {}; // GET ELEVATION OFFSET OF CURRENT MAGAZINE private _offset = 0; { if (_x == _magazine) exitWith { _offset = _FCSElevation select _forEachIndex; }; } forEach _FCSMagazines; [_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection); // Remove the platform velocity if (vectorMagnitude velocity _vehicle > 2) then { private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle); _projectile setVelocity _sumVelocity; }; // Air burst missile // handle locally only if (!local _gunner) exitWith {}; if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then { private _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle]; if (_zeroing < 50) exitWith {}; if (_zeroing > 1500) exitWith {}; [FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler; };