//#define DEBUG_MODE_FULL #include "script_component.hpp" #define TIMESTEP_FACTOR 0.01 private["_launchParams", "_targetLaunchParams", "_flightParams", "_seekerParams", "_stateParams"]; private["_lastRunTime", "_runtimeDelta", "_adjustTime", "_args", "_seekerTargetPos", "_projectilePos"]; private["_profileAdjustedTargetPos", "_incDeflection", "_minDeflection", "_maxDeflection"]; private["_targetVector", "_adjustVector", "_finalAdjustVector", "_changeVector", "_pitch", "_yaw", "_roll"]; private["_PS", "_distanceToTarget", "_targetRelativeVector", "_vectorTo"]; _args = _this select 0; EXPLODE_7_PVT((_args select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); if(!alive _projectile || isNull _projectile || isNull _shooter) exitWith { [(_this select 1)] call CBA_fnc_removePerFrameHandler; }; _launchParams = _args select 1; _targetLaunchParams = _launchParams select 1; _flightParams = _args select 2; _seekerParams = _args select 3; _stateParams = _args select 4; _lastRunTime = _stateParams select 0; _runtimeDelta = ACE_diagTime - _lastRunTime; _adjustTime = 1; if(accTime > 0) then { _adjustTime = 1/accTime; _adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR); TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) ); } else { _adjustTime = 0; }; _minDeflection = ((_flightParams select 0) - ((_flightParams select 0) * _adjustTime)) max 0; _maxDeflection = (_flightParams select 1) * _adjustTime; _incDeflection = _flightParams select 2; _projectilePos = getPosASL _projectile; // @TODO: placeholder for "last seek target position" // Last target pos should be optional based on the seeker unit _seekerTargetPos = [ [0,0,0], _args, (_stateParams select 1)] call FUNC(doSeekerSearch); if(isNil "_seekerTargetPos") then { _seekerTargetPos = _seekerTargetPos vectorAdd ((velocity _projectile) vectorMultiply 5); } else { if( (vectorMagnitude _seekerTargetPos) == 0) then { _seekerTargetPos = _seekerTargetPos vectorAdd ((velocity _projectile) vectorMultiply 5); }; }; _profileAdjustedTargetPos = [_seekerTargetPos,_args, (_stateParams select 2)] call FUNC(doAttackProfile); _targetVector = _projectilePos vectorFromTo _profileAdjustedTargetPos; _adjustVector = _targetVector vectorDiff (vectorDir _projectile); _yaw = 0; _pitch = 0; _roll = 0; if((_adjustVector select 0) < 0) then { _yaw = - ( (_minDeflection max (abs(_adjustVector select 0) min _maxDeflection) ) ); } else { if((_adjustVector select 0) > 0) then { _yaw = ( (_minDeflection max ((_adjustVector select 0) min _maxDeflection) ) ); }; }; if((_adjustVector select 1) < 0) then { _roll = - ( (_minDeflection max (abs(_adjustVector select 1) min _maxDeflection) ) ); } else { if((_adjustVector select 1) > 0) then { _roll = ( (_minDeflection max ((_adjustVector select 1) min _maxDeflection) ) ); }; }; if((_adjustVector select 2) < 0) then { _pitch = - ( (_minDeflection max (abs(_adjustVector select 2) min _maxDeflection) ) ); } else { if((_adjustVector select 2) > 0) then { _pitch = ( (_minDeflection max ((_adjustVector select 2) min _maxDeflection) ) ); }; }; _finalAdjustVector = [_yaw, _roll, _pitch]; TRACE_2("", _pitch, _yaw); TRACE_4("", _targetVector, _targetRelativeVector, _adjustVector, _finalAdjustVector); if(accTime > 0) then { _changeVector = (vectorDir _projectile) vectorAdd _finalAdjustVector; [_projectile, _changeVector] call FUNC(changeMissileDirection); }; #ifdef DEBUG_MODE_FULL drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _projectilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"]; drawLine3D [ASLtoATL _projectilePos, ASLtoATL _profileAdjustedTargetPos, [1,0,0,1]]; _ps = "#particlesource" createVehicleLocal (ASLtoATL _projectilePos); _PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 2], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[1, 0, 0, 1], [1, 0, 0, 1], [1, 0, 0, 1]], [1], 1, 0, "", "", nil]; _PS setDropInterval 3.0; hintSilent format["d: %1", _distanceToTarget]; #endif _stateParams set[0, ACE_diagTime]; _args set[4, _stateParams]; _this set[0, _args];