#include "script_component.hpp" /* * Author: Glowbal, Ruthberg * Module for adjusting the advanced ballistics settings * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_advanced_ballistics_fnc_initModuleSettings * * Public: No */ params ["_logic","_units", "_activated"]; if !(_activated) exitWith {}; [_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(muzzleVelocityVariationEnabled), "muzzleVelocityVariationEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ammoTemperatureEnabled), "ammoTemperatureEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(barrelLengthInfluenceEnabled), "barrelLengthInfluenceEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(bulletTraceEnabled), "bulletTraceEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule); GVAR(simulationInterval) = 0 max GVAR(simulationInterval) min 0.2;