#include "script_component.hpp" /* * Author: voiper * Compile list of chemlight classnames and add to the "Chemlight shield" parent menu. * * Arguments: * 0: Vehicle * 1: Player * 2: Parameters * * Return Value: * None * * Example: * [_player, _player, []] call ace_chemlights_fnc_compileChemlightMenu; * * Public: No */ params ["", "_player", "_args"]; private _actions = []; private _chemlights = [_player] call FUNC(getShieldComponents); //add all carried chemlight menus { private _config = (configFile >> "CfgMagazines" >> _x); private _icon = getText (_config >> "picture"); private _shieldClass = getText (_config >> "ACE_Chemlight_Shield"); private _displayName = getText (configFile >> "CfgWeapons" >> _shieldClass >> "displayName"); _displayName = format [localize LSTRING(Action_Prepare), _displayName]; private _statement = {_this call FUNC(prepShield)}; private _action = [_x, _displayName, _icon, _statement, {true}, {}, [_x, _shieldClass]] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _player]; } forEach _chemlights; _actions