#include "script_component.hpp" /* * Author: commy2 * Add a condition that gets checked by ace_common_fnc_canInteractWith. * * Arguments: * 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. * 1: The condition to check. format of "_this" is "[_player, _target]". * * Return Value: * None * * Example: * ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition * * Public: No */ params ["_conditionName", "_conditionFunc"]; _conditionName = toLower _conditionName; private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; _conditions params ["_conditionNames", "_conditionFuncs"]; private _index = _conditionNames find _conditionName; if (_index == -1) then { _index = count _conditionNames; }; _conditionNames set [_index, _conditionName]; _conditionFuncs set [_index, _conditionFunc]; GVAR(InteractionConditions) = _conditions;