#include "script_component.hpp" /* * Author: commy2 * Get the index of the weapon. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * Weapon index * 0 = primary * 1 = secondary * 2 = handgun * -1 = other * * Example: * [bob, "gun"] call ace_common_fnc_getWeaponIndex * * Public: Yes */ params ["_unit", "_weapon"]; if (_weapon == "") exitWith {-1}; [ primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit ] find _weapon // return