#include "script_component.hpp" /* * Author: esteldunedain * Plays a sound defined in CfgSounds using playSound3D, with global effect. * * Arguments: * 0: Sound class * 1: Position ASL * 2: Volume (default: from sound config) * 3: Distance (default: from sound config) * * Return Value: * None * * Example: * ["hint", getPosASL player, 5, 5] call ace_common_fnc_playConfigSound3D * * Public: Yes */ params ["_soundClass", "_posASL", "_volume", "_distance"]; private _sound = getArray (configFile >> "CfgSounds" >> _soundClass >> "sound"); if (_sound isEqualTo []) exitWith { ERROR_1("CfgSounds class [%1] does not exist or contains empty sound array", _soundClass); }; TRACE_2("sound",_soundClass,_sound); _sound params ["_fileName", "_cfgVolume", "_pitch", ["_cfgDistance", 0]]; ISNILS(_volume,_cfgVolume); ISNILS(_distance,_cfgDistance); // Strip the first \ from the filename _fileName = _fileName select [1]; // add file extension .wss as default if !(toLower (_fileName select [count _fileName - 4]) in [".wav", ".ogg", ".wss"]) then { ADD(_fileName,".wss"); }; TRACE_5("vars",_fileName,_posASL,_volume,_pitch,_distance); playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];