#include "script_component.hpp" [QGVAR(engineFire), FUNC(engineFire)] call CBA_fnc_addEventHandler; [QGVAR(cookOff), { params ["_vehicle"]; if (local _vehicle) then { _this call FUNC(cookOff); }; }] call CBA_fnc_addEventHandler; [QGVAR(cookOffEffect), FUNC(cookOffEffect)] call CBA_fnc_addEventHandler; [QGVAR(smoke), FUNC(smoke)] call CBA_fnc_addEventHandler; [QGVAR(cookOffBox), FUNC(cookOffBox)] call CBA_fnc_addEventHandler; [QGVAR(cleanupEffects), { params ["_vehicle", ["_effects", []]]; _effects = _effects + (_vehicle getVariable [QGVAR(effects), []]); if !(_effects isEqualTo []) then { { deleteVehicle _x } count _effects; }; }] call CBA_fnc_addEventHandler; ["ReammoBox_F", "init", { (_this select 0) addEventHandler ["HandleDamage", { if ((_this select 0) getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmobox)]) then { _this call FUNC(handleDamageBox); }; }]; }, nil, nil, true] call CBA_fnc_addClassEventHandler; // secondary explosions ["AllVehicles", "killed", { params ["_vehicle", "", "", "_useEffects"]; if ( _useEffects && _vehicle getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmoCookoff)] ) then { if (GVAR(ammoCookoffDuration) == 0) exitWith {}; ([_vehicle] call FUNC(getVehicleAmmo)) params ["_mags", "_total"]; [_vehicle, _mags, _total] call FUNC(detonateAmmunition); }; }, nil, ["Man","StaticWeapon"]] call CBA_fnc_addClassEventHandler;