#include "script_component.hpp" /* * Author: commy2 * Reports true if a weapon is a machine gun. * * Arguments: * 0: Weapon class name * * Return Value: * Is machine gun * * Example: * (currentWeapon player) call ace_gunbag_fnc_isMachineGun * * Public: No */ params ["_weapon"]; private _config = _weapon call CBA_fnc_getItemConfig; // definition of a machine gun by BIS_fnc_itemType private _cursor = getText (_config >> "cursor"); if (toLower _cursor in ["", "emptycursor"]) then { _cursor = getText (_config >> "cursorAim"); }; _cursor == "MG"