#include "script_component.hpp" ["ace_settingsInitialized", { // Register and remove HCs if not client that is not server and distribution or end mission enabled if ((!hasInterface || isServer) && {XGVAR(enabled) || XGVAR(endMission) != 0}) then { if (isServer) then { // Request rebalance on any unit spawn (only if distribution enabled) if (XGVAR(enabled)) then { ["AllVehicles", "initPost", FUNC(handleSpawn), nil, nil, true] call CBA_fnc_addClassEventHandler; }; // Add disconnect EH addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}]; } else { // Register HC (this part happens on HC only) [QXGVAR(headlessClientJoined), [player]] call CBA_fnc_globalEvent; // Global event for API purposes }; // Transfer loadouts (naked unit work-around) if (XGVAR(transferLoadout) > 0) then { ["CAManBase", "Local", { params ["_unit", "_local"]; // Check if naked unit bug happened if (_local && {uniform _unit == ""}) then { INFO_1("Unit [%1] became local with broken loadout - attempting to fix",_unit); if (XGVAR(transferLoadout) == 1) then { // Transferred loadout, if unavailable reset to config default (still better than naked) _unit setUnitLoadout (_unit getVariable [QGVAR(loadout), typeOf _unit]); } else { // Config default loadout _unit setUnitLoadout (typeOf _unit); }; }; }] call CBA_fnc_addClassEventHandler; }; }; }] call CBA_fnc_addEventHandler;