#include "script_component.hpp" /* * Author: Hope Johnson and commy2 * Puts in earplugs. * * Arguments: * 0: Unit (player) * 1: Display hint (default: false) * * Return Value: * None * * Example: * [ace_player, false] call ace_hearing_fnc_putInEarplugs * * Public: No */ params ["_player", ["_displayHint", false, [false]]]; if (!GVAR(EnableCombatDeafness)) exitWith {}; // Plugs in inventory, putting them in _player removeItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", true, true]; if (_displayHint) then { [localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured); }; //Force an immediate fast volume update: [[true]] call FUNC(updateVolume); // No Earplugs in inventory, telling user //[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured); [] call FUNC(updateHearingProtection);