#include "script_component.hpp" /* * Author: PabstMirror * Gets the sound attenuation of a player to the outside. * * Arguments: * None * * Return Value: * Ammount that unit can hear outside * * Example: * [] call ace_hearing_fnc_updatePlayerVehAttenuation * * Public: No */ private _vehicle = vehicle ACE_player; if (isNull _vehicle) exitWith {}; private _newAttenuation = 1; if (ACE_player != _vehicle) then { private _turretPath = [ACE_player] call EFUNC(common,getTurretIndex); private _effectType = getText (configOf _vehicle >> "attenuationEffectType"); if (_turretPath isNotEqualTo []) then { private _turretConfig = [(configOf _vehicle), _turretPath] call EFUNC(common,getTurretConfigPath); if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then { _effectType = ""; } else { if (isText (_turretConfig >> "soundAttenuationTurret")) then { _effectType = getText (_turretConfig >> "soundAttenuationTurret"); }; }; }; _newAttenuation = switch (true) do { case (_effectType == ""): {1}; case (_effectType == "CarAttenuation"); case (_effectType == "RHS_CarAttenuation"): { // Increase protection for armored cars private _armor = getNumber (configOf _vehicle >> "HitPoints" >> "HitBody" >> "armor"); linearConversion [2, 8, _armor, 0.5, 0.3, true];}; case (_effectType == "OpenCarAttenuation"): {1}; case (_effectType == "TankAttenuation"): {0.1}; case (_effectType == "MrapAttenuation"): {0.2}; case (_effectType == "HeliAttenuation"): {0.3}; case (_effectType == "OpenHeliAttenuation"): {0.9}; case (_effectType == "SemiOpenCarAttenuation"); case (_effectType == "SemiOpenCarAttenuation2"); case (_effectType == "SemiOpenHeliAttenuation"): {0.6}; case (_effectType == "HeliAttenuationGunner"): {0.85}; case (_effectType == "HeliAttenuationRamp"): {0.85}; default {1}; }; }; TRACE_2("New vehicle attenuation",_vehicle,_newAttenuation); GVAR(playerVehAttenuation) = _newAttenuation;