#include "script_component.hpp" /* * Author: ACE-Team * Update the blue force tracking. * * Arguments: * None * * Return Value: * None * * Example: * call ACE_map_fnc_blueForceTrackingUpdate * * Public: No */ // BEGIN_COUNTER(blueForceTrackingUpdate); // Delete last set of markers (always) { deleteMarkerLocal _x; } forEach GVAR(BFT_markers); GVAR(BFT_markers) = []; if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then { private _groupsToDrawMarkers = []; private _playerSide = call EFUNC(common,playerSide); _groupsToDrawMarkers = allGroups select {side _x == _playerSide}; if (GVAR(BFT_HideAiGroups)) then { _groupsToDrawMarkers = _groupsToDrawMarkers select { { _x call EFUNC(common,isPlayer); } count units _x > 0; }; }; if (GVAR(BFT_ShowPlayerNames)) then { private _playersToDrawMarkers = allPlayers select {side _x == _playerSide && {!(_x getVariable [QGVAR(hideBlueForceMarker), false])}}; { private _markerType = [_x] call EFUNC(common,getMarkerType); private _colour = format ["Color%1", side _x]; private _marker = createMarkerLocal [format ["ACE_BFT_player_%1", _forEachIndex], [(getPos _x) select 0, (getPos _x) select 1]]; _marker setMarkerTypeLocal _markerType; _marker setMarkerColorLocal _colour; _marker setMarkerTextLocal (name _x); GVAR(BFT_markers) pushBack _marker; } forEach _playersToDrawMarkers; _groupsToDrawMarkers = _groupsToDrawMarkers select { { !(_x call EFUNC(common,isPlayer)); } count units _x > 0; }; }; _groupsToDrawMarkers = _groupsToDrawMarkers select {!(_x getVariable [QGVAR(hideBlueForceMarker), false])}; { private _markerType = [_x] call EFUNC(common,getMarkerType); private _colour = format ["Color%1", side _x]; private _marker = createMarkerLocal [format ["ACE_BFT_group_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]]; _marker setMarkerTypeLocal _markerType; _marker setMarkerColorLocal _colour; _marker setMarkerTextLocal (groupId _x); GVAR(BFT_markers) pushBack _marker; } forEach _groupsToDrawMarkers; }; // END_COUNTER(blueForceTrackingUpdate);