#include "script_component.hpp" /* * Author: voiper * Add or remove global flashlight glow for when player is looking at map. * * Arguments: * 0: Unit * 1: Flashlight classname ("" for off) * 2: Set the PVAR? (default: true) * * Return Value: * Glow object * * Example: * [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_flashlightGlow; * * Public: No */ params ["_unit", "_flashlightType", ["_set", true]]; private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]]; _unitLight params ["_flashlight", "_glow"]; if (!isNull _glow) then { detach _glow; deleteVehicle _glow; }; if (_flashlightType isNotEqualTo "") then { private _color = getText (configFile >> "CfgWeapons" >> _flashlightType >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour"); if !(_color in ["white", "red", "green", "blue", "yellow", "orange"]) then {_color = "white"}; private _class = format ["ACE_FlashlightProxy_%1", _color]; _glow = _class createVehicle [0,0,0]; _glow attachTo [_unit, [0,0.1,-0.05], "neck"]; } else { _glow = objNull; }; if (_set) then { _unit setVariable [QGVAR(flashlight), [_flashlight, _glow], true]; }; _glow