#include "script_component.hpp" /* * Author: mharis001 * Condition for going into cardiac arrest upon receiving a fatal injury. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_conditionSecondChance * * Public: No */ params ["_unit"]; if (isPlayer _unit) then { GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_ALWAYS } else { GVAR(fatalInjuriesAI) != FATAL_INJURIES_ALWAYS }