#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.sqf" // Add vanilla killed EH to unit to set correct killer ["CAManBase", "init", { params ["_unit"]; private _config = configOf _unit; if (getText (_config >> "simulation") == "UAVPilot") exitWith {TRACE_1("ignore UAV AI",typeOf _unit);}; if (getNumber (_config >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit)}; // Hopefully this EH gets added first as it can only effect other EH called after it private _ehIndex = _unit addEventHandler ["Killed", {_this call FUNC(handleKilled)}]; #ifdef DEBUG_MODE_FULL if (_ehIndex != 0) then { WARNING_1("killed EH not first [%1]",_ehIndex); }; #endif }, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler; addMissionEventHandler ["EntityKilled", {_this call FUNC(handleKilledMission)}]; if (hasInterface) then { //Add Inventory action to uncon units ["CAManBase", "init", { params ["_unit"]; private _id = _unit addAction ["", { params ["_target", "_caller", "_actionId", "_arguments"]; _caller action ["Gear", _target]; }, nil, 5.1, true, true, "gear", "_target getVariable ['ACE_isUnconscious',false] && {alive _target}", 3.5]; _unit setUserActionText [_id, localize "STR_ACTION_GEAR", ""]; }, nil, nil, true] call CBA_fnc_addClassEventHandler; }; ADDON = true;