#include "script_component.hpp" /* * Author: Glowbal * Update the heart rate * * Arguments: * 0: The Unit * 1: Heart Rate Adjustments * 2: Time since last update * 3: Sync value? * * ReturnValue: * Current Heart Rate * * Example: * [player, 0, 1, false] call ace_medical_vitals_fnc_updateHeartRate * * Public: No */ params ["_unit", "_hrTargetAdjustment", "_deltaT", "_syncValue"]; private _heartRate = GET_HEART_RATE(_unit); if IN_CRDC_ARRST(_unit) then { if (alive (_unit getVariable [QEGVAR(medical,CPR_provider), objNull])) then { if (_heartRate == 0) then { _syncValue = true }; // always sync on large change _heartRate = random [25, 30, 35]; } else { if (_heartRate != 0) then { _syncValue = true }; // always sync on large change _heartRate = 0 }; } else { private _hrChange = 0; private _targetHR = 0; private _bloodVolume = GET_BLOOD_VOLUME(_unit); if (_bloodVolume > BLOOD_VOLUME_CLASS_4_HEMORRHAGE) then { GET_BLOOD_PRESSURE(_unit) params ["_bloodPressureL", "_bloodPressureH"]; private _meanBP = (2/3) * _bloodPressureH + (1/3) * _bloodPressureL; private _painLevel = GET_PAIN_PERCEIVED(_unit); private _targetBP = 107; if (_bloodVolume < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) then { _targetBP = _targetBP * (_bloodVolume / DEFAULT_BLOOD_VOLUME); }; _targetHR = DEFAULT_HEART_RATE; if (_bloodVolume < BLOOD_VOLUME_CLASS_3_HEMORRHAGE) then { _targetHR = _heartRate * (_targetBP / (45 max _meanBP)); }; if (_painLevel > 0.2) then { _targetHR = _targetHR max (80 + 50 * _painLevel); }; _targetHR = (_targetHR + _hrTargetAdjustment) max 0; _hrChange = round(_targetHR - _heartRate) / 2; } else { _hrChange = -round(_heartRate / 10); }; if (_hrChange < 0) then { _heartRate = (_heartRate + _deltaT * _hrChange) max _targetHR; } else { _heartRate = (_heartRate + _deltaT * _hrChange) min _targetHR; }; }; _unit setVariable [VAR_HEART_RATE, _heartRate, _syncValue]; _heartRate