#include "script_component.hpp" /* * Author: 10Dozen * Handle respawn events and clears list of jammed weapons. * DefaultAction that blocks firing is removed by the game (remains on corpse?), * but variables need to be cleared manually. * * Arguments: * 0: Unit * 1: Corpse * * Return Value: * None * * Example: * [alive, body] call ace_overheating_fnc_handleRespawn * * Public: No */ params ["_unit","_dead"]; if !(local _unit) exitWith {}; // --- Reset variables related to jamming _unit setVariable [QGVAR(jammedWeapons), nil]; _unit setVariable [QGVAR(JammingActionID), nil];