#include "script_component.hpp" /* * Authors: Ruthberg * Opens the range card dialog * * Arguments: * Open copy? * * Return Value: * None * * Example: * [true] call ace_rangecard_fnc_openRangeCard * * Public: No */ if (GVAR(RangeCardOpened)) exitWith {}; if (_this) then { if (GVAR(ammoClassCopy) != "" && GVAR(magazineClassCopy) != "" && GVAR(weaponClassCopy) != "") then { GVAR(RangeCardOpened) = true; createDialog "ACE_RangeCard_Dialog"; [GVAR(zeroRangeCopy), GVAR(boreHeightCopy), GVAR(ammoClassCopy), GVAR(magazineClassCopy), GVAR(weaponClassCopy)] call FUNC(updateRangeCard); }; } else { if (ACE_player call FUNC(updateClassNames)) then { GVAR(RangeCardOpened) = true; createDialog "ACE_RangeCard_Dialog"; [GVAR(zeroRange), GVAR(boreHeight), GVAR(ammoClass), GVAR(magazineClass), GVAR(weaponClass)] call FUNC(updateRangeCard); }; };