#include "script_component.hpp" /* * Author: Dystopian * Clean variables on unit respawn. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_refuel_fnc_handleRespawn * * Public: No */ params ["_unit"]; TRACE_1("respawn",_unit); if (isNull (_unit getVariable [QGVAR(nozzle), objNull])) exitWith {}; _unit setVariable [QGVAR(selectedWeaponOnRefuel), nil]; _unit setVariable [QGVAR(isRefueling), false]; _unit setVariable [QGVAR(nozzle), nil, true]; _unit setVariable [QGVAR(hint), nil];