#include "script_component.hpp" /* * Author: Glowbal * Checks if a unit is in a repair facility. * * Arguments: * 0: Unit * * Return Value: * Is inside a repair facility * * Example: * [unit] call ace_repair_fnc_isInRepairFacility * * Public: Yes */ params [["_object", objNull, [objNull]]]; TRACE_1("params",_object); private _position = getPosASL _object; private _isInBuilding = false; private _checkObject = { if ( _x getVariable ["ACE_isRepairFacility", getNumber (configOf _x >> QGVAR(canRepair))] > 0 && {!(_x isKindOf "AllVehicles")} // check if it's not repair vehicle && {alive _x} ) exitWith { _isInBuilding = true; }; }; private _objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]); _checkObject forEach _objects; if (_isInBuilding) exitWith {true}; _objects = _object nearObjects 7.5; _checkObject forEach _objects; _isInBuilding